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Sonic interaction design : ウィキペディア英語版 | Sonic interaction design Sonic interaction design is the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts.〔Davide Rocchesso, Stefania Serafin, Frauke Behrendt, Nicola Bernardini, Roberto Bresin, Gerhard Eckel, Karmen Franinović, Thomas Hermann, Sandra Pauletto, Patrick Susini, and Yon Visell, (2008). ''Sonic interaction design: sound, information and experience''. In: CHI '08 Extended Abstracts on Human Factors in Computing Systems (Florence, Italy, April 05 – 10, 2008). CHI '08. ACM, New York, NY, 3969–3972. 〕〔Davide Rocchesso and Stefania Serafin, (2009). "Sonic Interaction Design". Editorial of Special Issue. ''International Journal of Human–Computer Studies'' 67(11) (Nov. 2009): 905–906. 〕 Sonic interaction design is at the intersection of interaction design and sound and music computing. If interaction design is about designing objects people interact with, and such interactions are facilitated by computational means, in Sonic Interaction Design sound is mediating interaction either as a display of processes or as an input medium. == Research areas ==
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